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3 Pokémon Games That Didn't Get the Appreciation They Warranted

Following a glimpse of global harmony thanks to Pokemon Go, it's beyond doubt that the creature-catching franchise is about as mainstream gaming titles in existence. The iconic Pikachu is just as famous as Disney's mascot, if not more so. The ongoing frenzy surrounding trading card values ensures almost daily Pokemon headlines. You'd be hard-pressed to find a pocket monster game that failed to move at least a few million units. Even, unofficial Pokémon games go viral annually.

Yet despite that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These represent games that didn't get their proper due, or were overshadowed under the excitement of the mainline series. They're Pokémon games released on ill-fated consoles or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or modern remakes. With these criteria in mind, we won't be offering yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?

Pokemon Ranch: The Chill Precursor

Too many Pokémon games emphasize the battling aspect of the series, and far too few of them highlight the everyday realities that would come with owning a companion. Sure, modern titles include minor mechanics like these in recent entries—players may play with your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release noted Ranch was a bad if not outright hideous game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

True to its title, the game takes place on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.

Ranch came out well before Stardew Valley sparked the lasting craze of cozy games. It was before the proliferation of idle games, and the Let's Play popularization of viewing games you aren't actively controlling. Many never understood that Ranch's concept to observe your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, a live stream dedicated to broadcasting the game continuously. The streamer who runs the channel states that, after almost twenty years of playing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Tactical Board Game Lost

Did you know that Pokemon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.

All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique game board made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a daunting eyesore.

Pokemon: Magikarp Jump: The Whimsical Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.


Given numerous core games and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu

MF
Written by

Michelle Flores

A tech enthusiast and digital strategist with over a decade of experience in analyzing emerging technologies and their impact on society.

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